Use without a target to shorten its travel distance and avoid going through an enemy.
Deplete your endurance at the start of the fight to be able to without losing the bonus.
Bind a de-target key (Lock Auto-target), this will allow you to while targeting an enemy and instantly de-target it to continue your rotation, alternatively you can just click somewhere on your screen. However this is also useful to Shadowstep through walls.
Try to use off cooldown so it aligns with your , this will allow you to on the enemy without going through it while targeting it.
Condition Daredevil
Try to dodge inside the boss to get all hits from , it will also hit more if there are additional mobs around a boss.
Trait and Utility Variations
Staff Daredevil
For bosses where you are not permanently Revealed, take instead of .
Assuming you are in subgroup that does not require (i.e. a condition heavy group or otherwise), the Druid can drop for while you take instead, and replace the Assassin’s Backpiece with a Berserker’s one.
Note: Assuming you have Precise Infusions on your Assassin’s Backpiece and replace it with a Berserker’s Backpiece with Power Infusions you will be missing 3 stat points.
Positioning
Staff Daredevil
Due to the trait , it is important to constantly be in a flanking position to avoid losing 7% critical chance. It should be noted that despite the description, actually increases the outgoing Critical Damage by 7% rather than increase the stat while above 90%.
You can also stack Bloodlust on the adds in the event preceding Sabetha.
Take over if you are doing cannons to quickly reach the jump pads. Two auto attack chains and should be enough to destroy it.
CC on this boss is not as important so you can use instead of .
Try to use on a tangent to her hitbox while she is doing her Flamewall.
Be especially mindful of your positioning here while she is doing her Flamewall, as her hitbox is anchored to the position where she started it. This is to ensure you maintain the 7% critical chance from .
Take here, if you are dealing with the mortars. will be enough to deal with the single mortars. During the triple spawn, use on the first add, the first hit of on the second add and the second hit on the third add. Alternatively if you get the Mace Stolen Skill you can use that instead.
Feel free to take and for a little bit more sustain if the adds remain outside and as another CC in the case of the latter. is also an option.
Take as your elite and replace for as each of Cairn’s attacks count as movement until after his first teleport.
Avoid getting hit by the Displacement circles and stay close to him to avoid getting Shared Agony. Otherwise you can pretty much use it as a rotation practice encounter.
On Staff Daredevil you can take as the person that is Fixated by Samarog will be constantly Revealed.
If you do take replace with . He will fixate on the person that stands furthest away from him, therefore you can bait at least the first two by running in first and instantly Shadow-stepping far away after the first CC. Use to instantly port back. By being Fixated you will be Revealed and hence gain the benefit from .
Use for CC or take if you are baiting the fixated.
Avoid wasting skills and initiative during his CC/invuln phase.
If there are spears spawning close you while you are Fixated and he is about to CC you, try to stand in the spear to get downed and instantly use downed skill number 2 to port out. This will skip the CC and it’s faster to have your party resurrect you.